Wednesday, October 12
80 Fifth Avenue, room 802
Konstantin Mitgutsch (MIT/University of Vienna)
This workshop will outline how learning in digital playful environments shapes the learning biographies of our youth, and will help designers and educators deepen their understanding of meaningful media usage. Participants will explore transformative learning experiences by analyzing their own personal media biographies. Based on this reflective investigation, we will introduce relevant scientific research on child development, media literacy and learning challenges in games by exploring related concepts of theorists such Piaget, Erikson, Bateson, Kohlberg, Garnitschnig/Mitgutsch, Buckingham, etc. The qualitative study “Meaningful Learning Experiences in Video Games” conducted in 2010 at the Massachusetts Institute of Technology will be used to provide new insights into how games foster transformative learning, and following this will be a discussion of central patterns of technology-based meaningful learning. A key topic of this discussion will be the challenges to “playful literacies”. Participants will explore how the context, the biography, the body of experience, the community of practice and the interpretation of the content collide in young players’ lives.